Pinnacle: Where Gaming Meets Entertainment – Earlier this year, Penn National Gaming acquired Pinnacle Gaming. A whopping $2.8 billion in revenue makes Penn National Gaming one of the largest casino companies in the country.
NewPenn National Gaming may not have the largest casino in the country. However, the new deal means that they will do more gambling and racing than any other company in the United States. After the acquisition, Penn National Gaming will operate more than 40 properties in 15 states.
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In the properties, they will actually use the loyalty club of Pinnacle Entertainment instead of the Marquee Rewards. In 2019, the Marquee Rewards program will be transferred to player games.
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Both loyalty programs will continue to offer the same level of income and benefits in the new year. Player cards for teams can be used in early 2019. Penn National Gaming says that mychoice will finally combine the best features of both loyalty teams.
Marquee Rewards players will match their card tier and receive a matching mychoice card in mid-2019. There should be another announcement about the new mychoice players club in the second or third quarter of 2019.
Both Marquee Awards and mychoice will eventually become mychoice. The following events and tournaments will be subject to loyalty/players:
Connecting player teams is usually a big part of connecting a casino with their customers. Once the two systems are integrated, the new manager will have better marketing capabilities. The most important thing that customers will see is the increased demand for new casino sites.
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The new mychoiceloyalty Club will combine the best of both programs. One of the benefits of both programs is that it is a way for casino guests around the world to access discounted or fully booked hotel rooms.
Marquee Rewards offers deals at Tropicana and M Resorts while mychoice has a partnership with MGM Resorts. It is unclear whether the MGM/mychoice partnership will affect the merger of Pinnacle and Penn National Gaming. A year after its launch, many contributors to ‘New World’ are reflecting on their experiences and memories of launching Amazon’s first game.
New World launched in September 2021 to great acclaim, quickly reaching the milestone of over 900,000 players, making it the fifth most played game in Steam history at launch.
New World recently celebrated its first anniversary, and in October, it received its biggest update yet with Brimstone Sands: an expanded, desert-themed area with new enemies, new terrain, and an all-new story for experienced players . The launch of Brimstone Sands saw New World re-enter the top 10 most played PC games in October, and continues to see a strong player base today.
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“Watching the players witness the world for the first time was a moment for me. I am very happy to be a part of making it all come together,” he said.
Amazon Games continued to push it with the success of Western Smilegate’s Lost Ark in 2022, with the latest announcement that it will release Bandai Namco Online’s Blue Protocol and the next installment in Crystal Dynamics’ Tomb Raider franchise. With an exciting future ahead for Amazon Games, we took a moment to catch up with some of the developers who brought the company’s first games to life.
It all started with Amazon’s purchase of Double Helix Games in 2014, an Irvine, California-based studio founded in 2007 that was responsible for developing many popular games for different publishers, such as Silent Hill: Homecoming 2008 (Konami), Killer Instinct 2013 (Microsoft), and Strider 2014 (Capcom).
The established studio has a growing profile and collection of game developers and experience, which will be the foundation of what will become Amazon’s game studio in Orange County. The studio’s first project was a major game with a completely new IP, New World: an open world, massively multiplayer online role-playing game (MMORPG) featuring massive siege battles, daring adventures, supernatural attacks, and amazing and varied events. .
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Jean-Edouard Miclot, sound director, located in California’s Anza-Borrego desert while recording audio for use in the Brimstone Sands remake of New World.
Sound director Jean-Edouard Miclot was an employee of Double Helix Games when it was acquired by Amazon in 2014, and more recently led sound design during Killer Instinct’s development and post-launch support.
He accepted the challenge to build a team and a studio capable of realizing Amazon’s demands for the New World. He also praised Amazon Games for allowing developers time to learn, grow, and, most importantly, sometimes fail. This mentality has gone far to touch its developers and customers, giving its team the opportunity to build something that always meets and exceeds the expectations of the player.
“One of [Amazon’s] guiding principles is ‘Earn trust,'” Miclot said. “Seeing the best of our leaders really helps us maintain confidence and stay on board,” he said.
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Petra Beringer, Marcus Barber, and Jorge Oseguera took a break from work at Amazon’s studio in Orange County.
Rosie Strzalkowski, lead environment for New World, got her start in the game industry in the early 1990s, working on Sega Genesis titles such as The Lost World: Jurassic Park and Spider-Man. He later joined Sony Online Entertainment as art director for EverQuest, and continued to specialize in MMOs after contributing to EverQuest expansions, including EverQuest II, Free Realms, and EverQuest Next. Today, Rosie oversees the development of new global art.
Like Miclot, Strzalkowski sees Amazon’s commitment to the “Earn Trust” principle as an industry differentiator.
“It’s important for the long-term health of the game and the team,” he said. “It’s tempting for companies to burn through the trust they offer to provide solutions to improve the bottom line,” he said.
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New World designer Carrie Berg has been in the game for 12 years and has worked in a variety of roles during that time. His early interests include all things Minecraft and Niantic’s revolutionary mobile game-based Ingress, and some of his latest work appears in its sequel, the mobile megahit Pokémon GO.
Despite his focus on design, Berg appreciates the opportunity to participate elsewhere in the development of the new world, while embracing new foreign ideas in his work.
“Our team at Amazon Games is really good at cross-team collaboration,” he said. “It’s really good to work with different teams and have an experience where you’re not alone, you’re doing your own thing, you’re never working with other groups that maybe you need to work with,” he said.
EJ Samuel began his game development career at EA Tiburon in Orlando, Florida in 2007. There, he worked on the studio’s most popular sports franchises, including NCAA Football, Madden NFL, and NBA Live. After two and a half years at Turtle Rock Studios in Lake Forest, California, where he worked as a UI designer for Evolve, he joined Amazon’s Orange County studio to support New World development as a lead designer. technologist
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EJ Samuel (left), senior research technician, works with colleagues Kelly Knutson and Joseph Ignacio at Amazon’s studio in Orange County.
“I was like, ‘Oh, this is a great opportunity to be on the ground floor and lead the way in how we’re going to build the UI,'” he explained.
The developers at the Orange County studio all have fond memories of the game’s development and support. For Berg’s research, it is the pride that comes from putting his stamp on the game – in collaboration with many of his friends and colleagues – in contributing to the New World in different ways.
“[High-level mapping] David McKenzie and I went to add annotations to every place in the world, so that when you pull out a map, it doesn’t just say the name of the place,” Berg recalled. “He’d give you a fun little poem or phrase that describes the place. And then recently this summer, I worked with Austin [DeVries, lead singer] who’s an amazing musician, and we went through all the titles sing when the music started.”
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Although he has many years of experience creating and launching many MMOs, Strzalkowski will never forget when Aeternum New World—a virtual world that his team developed over several years—lived when millions of players began to discover servers the game “My favorite experience was jumping on the Live server when it first came out, and seeing the city full of people talking and doing funny things downtown,” he said. “Watching the players witness the world for the first time was a moment for me. I’m very happy to be a part of making it all come together,” he said.
Miclot is excited about the opportunity to combine building a library of New World sounds with family memories. From time to time he took his father to special places, where they recorded the sounds that became permanent in the game and were experienced by millions of players around the world.
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